Eastpak - DC Comics collaboration
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
To build the environments for the scenes, we used Unreal Engine. Its real-time rendering and post-processing effects helped us create stylized cityscapes with the bold, graphic feel you’d expect from a comic universe.
This project was also a great example of how different tools can work together. We used RealityScan and Marvelous Designer to create high-quality 3D models of the bags, then brought them to life using Cinema 4D and Unreal Engine. One of the trickiest parts was figuring out how to animate panels within a moving comic book layout. It was a technical challenge, but we pulled it off and ended up with a fun, dynamic piece that shows off the products in a truly unique way.
We’re always excited to take on new challenges in any shape or size. Don’t hesitate to involve us in your future project.